I am a game developer specializing in immersive VR/AR experiences with expertise spanning multiple disciplines in game development, interactive media, and XR technologies. I have experience leading teams and managing projects in both professional and academic environments.
With a background in both technical and creative aspects of game development, I focus on creating engaging and accessible experiences, particularly in virtual and augmented reality. My experience in the United States Air Force has provided me with strong leadership skills and attention to detail that I apply to my development work.
May 2025
Boise State University, Boise, ID
Comprehensive program covering all aspects of interactive media development, with specialized coursework in:
July 2019
Community College of the Air Force, Maxwell Air Force Base, AL
2022 - 2023
Boise State University
Led the UI team in developing augmented reality interfaces for astronaut spacesuits using MRTK, Meta Quest 2, and HoloLens 2. Managed project coordination to meet NASA's requirements and improved documentation practices for AR development.
2019 - 2020
United States Air Force, Cheyenne, WY
Utilized complex technical systems for facility monitoring and security management. Analyzed system data to identify operational improvements and implemented streamlined workflows that enhanced facility management efficiency.
Oct 2017 - May 2018
United States Air Force, Mountain Home AFB, ID
Operated and managed advanced security monitoring systems for critical infrastructure protection. Configured security assessment tools and utilized data visualization dashboards to analyze security vulnerabilities and implement risk-mitigation measures.
May 2018 - November 2018
United States Air Force
Utilized specialized investigation software for evidence tracking and case management. Created detailed visualization maps for crime scene analysis and applied analytical techniques to establish relationships between evidence similar to systems thinking in game development environments.
Jan 2014 - Feb 2019
United States Air Force
Operated complex emergency response systems and computer-aided dispatch tools, requiring quick adaptation to technical interfaces. Mastered multiple computer applications for incident management and developed efficient workflows to handle critical information during emergency situations.
Feb 2009 - Sep 2015
San Mateo Union High School District, San Mateo, California
2022 - 2023
Boise State University
Designed user interface and experience for AR applications targeting astronaut spacesuits, focusing on intuitive controls and efficient information presentation in extreme environments.
Feb 2019 - Dec 2020
United States Air Force
Created immersive simulation experiences with branching narrative scenarios and decision points similar to game design methodologies. Developed interactive training simulations with progression systems, engagement mechanics, and scenario balancing to ensure optimal learning and engagement.
Oct 2017 - May 2018
United States Air Force, Mountain Home AFB, ID
Designed intuitive security monitoring interfaces with information hierarchy and visual feedback systems. Created interactive simulation scenarios for security testing with balanced difficulty progression and feedback mechanics to enhance learning outcomes.
May 2018 - November 2018
United States Air Force
Designed interactive data visualization systems with principles directly applicable to game UI design. Created investigative workflow models featuring intuitive information architecture, progressive disclosure techniques, and visual storytelling that mirrored game narrative systems.
Jan 2014 - Feb 2019
United States Air Force
Redesigned emergency management interfaces using critical UX principles applicable to high-pressure game scenarios. Created color-coded information hierarchy systems and intuitive status indicators that minimized cognitive load while maximizing information clarity - techniques directly transferable to game UI design.
Feb 2009 - Sep 2015
San Mateo Union High School District, San Mateo, California
2022 - 2023
Boise State University
Led a team of developers and designers in creating AR interfaces for NASA's spacesuit technology. Coordinated project timelines, delegated tasks, and managed the integration of different components to meet competition requirements.
2019 - 2020
United States Air Force, Cheyenne, WY
Managed a $30K budget and oversaw custodial contracts for National Historic Facilities. Led a team of 20+ personnel, ensuring efficient daily operations and facility upkeep. Represented work priorities and future projects at facility management boards for 1,500 employees.
Feb 2019 - Dec 2020
United States Air Force, F.E. Warren AFB, Wyoming
May 2018 - November 2018
United States Air Force
Oct 2017 - May 2018
United States Air Force, Mountain Home AFB, Idaho
Jan 2014 - Feb 2019
United States Air Force
Dec 2011 - Aug 2015
United States Air Force
2022 - 2023
Boise State University
Led the UI team in developing augmented reality interfaces for astronaut spacesuits using MRTK, Meta Quest 2, and HoloLens 2. Managed project coordination to meet NASA's requirements and improved documentation practices for AR development.
2019 - 2020
United States Air Force, Cheyenne, WY
Managed a $30K budget and oversaw custodial contracts for National Historic Facilities. Led a team of 20+ personnel, ensuring efficient daily operations and facility upkeep. Represented work priorities and future projects at facility management boards for 1,500 employees.
Feb 2019 - Dec 2020
United States Air Force, F.E. Warren AFB, Wyoming
Supervised and coordinated the investigation of criminal cases, offering guidance and expertise to investigators, and ensuring that procedures were conducted in accordance with laws and regulations.
May 2018 - November 2018
United States Air Force
Obtained facts and statements from complainants, witnesses, and accused persons and recorded interviews. Prepared reports detailing investigation findings and preserved evidence.
Oct 2017 - May 2018
United States Air Force, Mountain Home AFB, ID
Assessed physical security threats, conducted security audits, and designed security policies to ensure staff safety. Performed risk analyses and developed countermeasures for vulnerabilities.
Jan 2014 - Feb 2019
United States Air Force
Questioned callers to determine their locations and the nature of problems to determine type of response needed. Determined response requirements and relative priorities of situations.
Dec 2011 - Aug 2015
United States Air Force
Provided public safety by maintaining order, responding to emergencies, protecting people and property, enforcing laws, and promoting good community relations.
Feb 2009 - Sep 2015
San Mateo Union High School District, San Mateo, California
Created interactive lighting and sound control programs and designed automated stage technical systems. Managed live productions and technical teams.